Choosing the Right Camera Angles for a Walkthrough
A walkthrough animation is only as good as its camera path. The instinct is often to show everything — every room, every angle — but the strongest walkthroughs are edited like a film: they establish context with a wide aerial shot, then narrow to two or three signature interior moments that carry the emotional weight of the project.
We typically plan a walkthrough backwards from its ending: what's the one shot a viewer should remember? Everything before that shot exists to build toward it.